Back to the Future Writing Style
Candice GilmerShare
Everyone remembers Back to the Future, it is a classic movie that does an amazing job at moving the story along and generally keeping you engaged, without being overly complicated, even though it deals with time travel.
I find a lot of inspiration from that movie, when I looked at it from a story perspective rather than a movie to love.
So here's some of my tips, taking inspiration from Back to the Future.
- Laying out the essentials in an organic way (avoid info dump โ think about the pacing in BttF and how information was presented)
ย ย ย ย Open with Basics of the movie--how certain points brought out
- The plutonium and the Libyans
- Docโs obsession with Time
- Martyโs desire to be a rock star
- Martyโs home life
ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย How his dad is still bullied by his boss.
- How Martyโs parents met/the dance where they kiss the first time
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- Anything relevant to the plot/climax should be introduced early and referenced. (The Shining โ the very beginning of the novel, King introduces the concept of the boiler exploding, which is how the book ends โ spoiler alert)
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- In Signs, even though this is an example of the deus ex machina, the daughterโs penchant to leave glasses of water around the house was established and referenced throughout
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- The Clock tower and the lightning -- Marty getting the flyer/Docโs references about the 1.21 Gigawatts of electricity (hence the plutonium)/knowing where Lightning will strike because of the flyer.
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- Make sure there is a payout. Imagine if the clock tower hadnโt played a part in the rest of the movie, if some of the BttF references didnโt factor into the conclusion.
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- Example of this done poorly: Stephen Kingโs The Stand
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- Example of payout done well: Ghostbusters: Donโt cross the streams.
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- For pantsers and plotters alike: write notes to yourself. Donโt get so hung up on making sure everything flows seamlessly in the first draft. If you realize a third of the way through that the old family bible is actually a portal to a different dimension, write from that point as though that was your intention all along. The drafts that follow the first are where you can get these details ironed out. Donโt get so hung up in rewrites that your novel loses steam. Once youโve identified the important pieces, you can always work it back in.
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ย ย ย ย Donโt be afraid to combine characters/places in your book to streamline. If you just love the waitress from the diner, make her important later in the story--give her a reason for being there. Otherwise, she can be cut.
ย ย ย ย Remember -- if thereโs a gun in Act I, then it better go off by Act III.
ย ย ย ย Donโt put stuff in your book thatโs not necessary later.
ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย Pantster NOTE: Yes, you can meander about in the beginning a little when youโre first drafting--you almost have to in order to get the world going, but once you do, DO NOT go back and try to โfixโ the beginning. That happens in edits. Get it WRITTEN FIRST.
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- Avoid simple fixes to complex solutions by setting a precedent. The old family bible opens a portal to a different dimension that can only be closed by an expert Latin recitation. Make sure youโve established one of the characters is a Latin scholar, and mentioned it enough times (Approximately 3 is usually enough) that the reader wonโt make a WTF face when they get to that point in the story.
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- One of the key points of any story is that โall is lostโ moment (or moments) in the story that must be overcome.
ย ย ย ย Even with all your set up, it HAS TO LOOK like failure is eminent.
ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย BttF -- 1. Even though George McFly stands up to Biff in the parking lot, he still wonโt stand up to the guy who takes Lorraine away from him at the dance, and it prevents the kiss, which is the moment for Lorraine to know sheโs with her forever husband. (for a moment, anyway)
- Doc is panicked, worrying that Marty is late getting back to the clock tower as the storm kicks up.
- Marty gets to the starting line, starts the car. It dies (Precedence set earlier that it keeps dying)
- The tree limb falls, and undoes the line from clock tower to the connection line for the time machine, Doc must scramble to get it hooked, including almost dropping the line.
- Then line gets unhooked AGAIN at the street.
- Martyโs timer goes off, and he canโt get car started. Finally drives, and as he does, in that moment, we see Doc just getting the line hooked as the electricity flows from the lightning.
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This keeps tension high all through the end, and makes the payoff that much more impressive.
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So in closing, you donโt want to just throw an answer at the end without having set-up for it, HOWEVER, just because the answers are available, donโt make them necessarily easy to get.
If your characters never lose, then how can you appreciate when they really win?